
Amphibia chronicles the adventures of 13-year-old, self-centered Anne Boonchuy who is magically transported to the fictitious world of Amphibia, a rural marshland full of frog-people. With the help of an excitable young frog named Sprig, Anne will transform into a hero and discover the first true friendship of her life.

Sprig tries to capture a mysterious beast to prove that he's responsible.

Sprig takes Anne swimming in a nearby lake to help her feel less homesick.

When Anne breaks Hop Pop's favorite cane, she and her friends set out to replace it.

When Anne's bedroom floods, she and Sprig must bunk together.

To win a village cooking contest, Anne leads the family on a quest to make pizza.

Sprig wants Anne and Hop Pop to get along, so he tricks them into going on a stakeout.

Anne wants to keep a caterpillar as a pet, but she'll have to keep it a secret from Hop Pop.

After one of the Plantars mysteriously runs out the charge on Anne's phone, the family embarks on a mission to try and recharge it.

In an attempt to learn to drive the family snail wagon, Anne and Sprig take it for a joy ride.

Anne's pimple breakout makes her a celebrity in Wartwood.

Angry with how the Plantar farm is being run, Sprig decides to overthrow Hop Pop.

Anne plans to give Polly some long-overdue girl time, whether Polly wants it or not.

Anne and Hop Pop learn Sprig may like Ivy Sundew, so they attempt to set them up.

Anne pretends to like camping, which is fine until she goes dangerously overboard.

Anne fakes getting sick to get off work, but the rest of the family gets sick.

Sprig and Polly think their family history is boring until they uncover family secrets.

Anne gets a job at Stumpy's diner and transforms the humble frog eatery into a flashy Thai fusion restaurant.

When rent on the Plantar's food stand skyrockets, Anne has to show Hop Pop the key to being a great salesman.

Anne befriends toad soldiers to gain respect in Wartwood.

Toad Tower finds itself under attack by a pair of horrifying herons.

During Grubhog Day, Sprig has to decide whether to uphold his responsibilities or have fun at the carnival.

To impress Sylvia Sundew, Hop Pop asks Anne to teach him to dance.

When Anne exposes Wartwood to a teen romance film, the town splits on the movie's love triangle.

After losing his stand, Hop Pop decides to run for mayor of Wartwood.

When Sprig's rare and precious Blue Moon Shell is stolen, he and Anne investigate to find the thief.

To prepare for Anne's quest, the Plantars visit the town archives and accidentally get trapped.

When a winter cold snap freezes all the frogs in Wartwood, Anne must protect the townspeople.

In an effort to make Mrs. Croaker like him, Sprig digs up a secret from her past.

The Plantars stay at a bed and breakfast for the night, but Polly discovers the caretakers aren't what they seem.

Everyone calls Anne crazy when she claims to have seen the mythical Moss Man.

Sprig wants to spend time with Hop Pop on their family fishing trip, but Hop Pop's friend Sylvia gets in the way.

Anne's music box goes missing at the mysterious and exclusive Bizarre Bazaar.

After Anne helps Sprig break up with Maddie, strange things start happening to them.

When a popular talent competition comes to Wartwood, Hop Pop goes overboard in training Sprig to win.

Anne must learn the value of teamwork to win the town's annual Bugball game.

Anne, Sprig and Polly are forced to stay at a daycare center that turns out to be more than it seems.

A scary mushroom adventure!

Anne wins the prestigious "Frog of the Year" award and gets to plan her own party, but the frogs of Wartwood may not be ready for a human-style bash.

During a banquet hosted by the toads, Anne is reunited with a friend from home.

Worried that something bad could happen while they are in Newtopia, Anne decides to disaster-proof the farm.

Sprig longs for exotic road trip adventures, but Hop Pop's strict road rules threaten to spoil all of his fun plans.

Hop Pop's efforts to be hailed as a hero backfire when he stands up to the wrong family.

Complete episode guide for Amphibia with detailed information about every season and episode including air dates, summaries, ratings, and streaming availability in United States.
This episode guide is organized by seasons, making it easy to track your viewing progress or find specific episodes. Use the episode information to plan your binge-watching sessions or catch up on missed episodes.

Anne must put her self-consciousness aside in order to learn the true way of the hunter.

Feeling unappreciated, Polly hatches a plan to make the family pay attention to her.

Hop Pop signs the family up to join a traveling theater troupe, hoping to realize his dream of being an actor.

Hop Pop drops Sprig and Polly off at a trail designed to help them get along.

Sasha and Grime must reconcile their differences to escape Newtopia's most skilled warrior, General Yunnan.

When Anne discovers an old friend who has been living a double life, she becomes fixated on helping him be his true self.

The family visits a mysterious roadside oddities museum where every treasure comes with a price.

The family must defeat an entire ant army before they enter Newtopia.

Anne, Sprig and Marcy receive a mysterious message from the king of Newtopia that sends them on a puzzle-solving mission.

Anne finally meets with King Andrias and tries to enlist his help in getting back home.

Anne and Polly vow to experience the city like locals but end up on a wild ride through the streets of Newtopia.

Sprig is offered a spot at Newtopia University.

Hop Pop investigates the disappearance of an old friend and the shadowy crime syndicate he suspects are behind it.

Hop Pop takes the kids to a Newtopian shopping mall to buy souvenirs, and Anne will do anything to get the perfect gift for her mom back home.
Anne and Marcy issue a Scare Dare Challenge that brings Sprig and Polly into forbidden areas of the castle.
Anne and the Plantars look to spend what could be their last day together at the Newtopia Aquarium.

The Plantars stay inside during a blue moon, so they won't turn into beasts. To pass the time, they tell spooky stories.



Anne takes the Plantars to the movies, while the Boonchuys try to stop a government agent from finding them.
Anne tries to give Sprig a great Earth birthday.
Determined to make his mark on Earth, Sprig becomes a superhero.
Back in Amphibia, Olivia and Yunan try to rescue Marcy.
Hop Pop tries to make it as an actor in Hollywood.
Anne trusts a questionable scientist who may have found a way to get them to Amphibia.
Anne attempts to surprise her mom with a Thai Go float for the city Christmas parade while the Plantars struggle to understand the holiday. Meanwhile, King Andrias prepares a deadly surprise.
With one shot at getting the Plantars back to Amphibia, Anne and her parents must go up against Mr. X and the FBI.
Anne is made leader of the Wartwood Resistance, even though she's not good at the job.
Sprig and Ivy devise a scheme to be together.
A team of Resistance fighters gets captured by ruthless marauders.

Anne and her friends search for the ancient city of Proteus.
Anne and the crew meet with Mother Olm, the keeper of ancient prophecies.

Due to dire circumstances, Grime is forced to train an apprentice.
Anne and the Plantars get stuck in a strange village of plant lovers.
King Andrias confronts the demons of his past.

While on a recon mission, Anne and Sprig confront an old mentor.

Anne tries to rescue an old friend from one of King Andrias' robot camps.

Anne and Sasha must convince the frogs, newts and toads to work together.

The final battle begins.

Anne and her friends fight for their lives as the fate of both worlds hangs in the balance.
Anne's journey comes to an end.