
The world s greatest thief is on the loose, and it s up to you to find her! The world famous thief, Carmen Sandiego, plays an intricate game of cat and mouse with teen ACME detectives, Zack and Ivy. Based on the award-winning line of educational computer games, this energizing series is rich in both excitement and education as Carmen Sandiego attempts to steal the most valuable objects in the world. It s up to our detectives and the audience to figure out where in the world she is. Filled with unique characters, wonderful story lines and humor, this Emmy® award-winning animated series, educates kids of all ages in the subjects of history, geography and fun through its action-packed adventures!

Carmen steals parts of famous artwork to try to create her own personal masterpiece.

Zack and Ivy pursue Carmen to Ayer's Rock where she has brought items of mysterious origins together in an attempt to contact aliens.

Carmen steals top secret genetic research and attempts to create her own dinosaur.

Carmen's dream of landing on the moon inspires her to try and make it come true. She also decides to leave a little reminder of her feat- a painted silhouette of herself on the lunar surface.

Carmen kidnapps two white lion cubs and sets up her own game preserve for them.

The Player challenges Carmen to a low-tech crime. Carmen accepts the Player's challenge and attempts to steal the Orient Express. Zack and Ivy need some help to solve Carmen's clues and are partnered with a gaucho detective named Armando.

Zack and Ivy are partnered with a Russian detective as they follow Carmen's game-like clues to Hawaii for a 'winner-take-all' chess game.

Carmen figures out a way to steal musical talent and transfers it to her two talentless henchwomen. She decides to showcase her accomplishment in a concert inside the stolen Sydney Opera House.

Carmen steals objects that have to do with literature and the detectives follow Carmen's clues to a remote hideaway in the Swiss Alps where they think Carmen was writing her memoirs.

Carmen goes on a 'Wizard of Oz' related heist.

Carmen goes back in time to steal objects that can change history.

After recovering Ben's key, Zack and Ivy travel back to Boston and discover Carmen has stolen Paul Revere's horseshoe.

Zack creates a computer, the Zack Attack 20,000, which he believes will capture Carmen. However, when Carmen escapes with one of the treasures Zack had the computer protect, Ivy decides that she doesn't want to put her faith in it. The siblings go their own separate ways on this case, until Ivy is captured by Carmen.

When Carmen attempts to steal several items having to do with military strategies, she is foiled several times by 'The Tigress', a thief with a lot of high-tech weaponry of her own. The Tigress lures Carmen to Antarctica, where she reveals herself to be Ivy in disguise. Carmen was ambushed by Acme detectives and taken away, but escapes when she steals Ivy's CO2 boots Zack invented.

While chasing after Carmen, Zack and Ivy discover that Carmen was an orphan. They trail her to the Golden Gate Girls' School which is about to be torn down.


When Carmen is captured by a judge bent on sentencing her to life in prison, Zack and Ivy are appointed to her defense team. Carmen was accused of recently stealing the Magna Carta, which she did not steal. Zack and Ivy try to gather evidence to prove Carmen did not commit this particular crime. But is she really involved after all?

When Carmen is tricked at a heist in China, she decides to get even with a Halloween surprise. She decides to set up a haunted house with items she's recently stolen. Zack is a bit frightened by all the spooky stuff in the house and has to convince himself it's all fake.

Complete episode guide for Where on Earth is Carmen Sandiego? with detailed information about every season and episode including air dates, summaries, ratings, and streaming availability in United States.
This episode guide is organized by seasons, making it easy to track your viewing progress or find specific episodes. Use the episode information to plan your binge-watching sessions or catch up on missed episodes.

Carmen and her band of pirates attempt to take over a submarine.

When Carmen steals famous gifts from around the world, Zack and Ivy are puzzled, especially since her clues are in the form of a scavenger hunt. Suddenly, the detectives realize why Carmen is doing this. It's her birthday and she is stealing these famous gifts to give them to herself.

Carmen warns the Player that her next crime "promises to be a real gem". Soon he and the detectives discover what Carmen meant - she has created a large diamond and uses it to cause an information traffic jam across Acme's frequencies.

Two of Carmen's henchmen try to melt down a golden shrine. They foul up and Carmen has to rescue them from the police. After stealing objects that encourage teamwork, Carmen and her henchmen return to the shrine to attempt the theft again - except this time, Carmen supervises the operation.

After the detectives get word of that Carmen stole the Spruce Goose and trashed the airport to do so, they are quite puzzled by this un-Carmen-like action. They follow clues to Chile where they meet up with Carmen- only she's being held prisoner by Sara Bellum. Sara imprisons the detectives as well and reveals to them and Carmen her 'grand scheme'.

Carmen begins to steal items that she once saved from other criminals to lure her ex-partner, Suhara, out of retirement. Suhara joins Zack and Ivy to pursue Carmen - much to Zack's dismay. Zack feels Suhara is too old to be of any assistance. He soon learns to respect Suhara and even though they ultimately lose Carmen, Zack learns a valuable lesson that he'll never forget.

Famous ACME detective Lee Jordon comes to town. But there's something off about him...

As it turns out, Lee Jordan works for Carmen, and is attempting 'the biggest heist ever'.
Zack and Ivy manage to capture Carmen in Hawaii. However, Zack loses his lucky rabbit's foot and begins to believe he's cursed with bad luck. Meanwhile, Carmen escapes and tries to teach her superstitious henchwoman, Hannah Lulu that there's no such thing as curses or ghosts. Hannah has a panic attack though when Zack and Ivy scare her at a supposedly haunted site. They manage to capture her but Carmen escapes. She leaves behind something Zack was glad to see again - his lucky rabbit's foot.

Somehow, the world's largest diamond, the Star of Africa, was stolen. The police are baffled and it's up to Zack and Ivy to figure this mystery out. They soon discover that one of Carmen's henchmen tried to double-cross her and keep the diamond for himself. With a little trickery of their own, the detectives recover the diamond.

Carmen's reoccurring nightmare sends to her to seek the help of three Native American shamans to interpret it. Meanwhile, Zack, Ivy and a Native American detective named Billy 'Running Bird', track Carmen to Devil's Tower where the meaning of her dream is revealed. Though Carmen is captured, the shamans let her go. They do not want to go back on their promise - they would interpret her dream in exchange for the return of the items she stole from them.

It is reported that Carmen dies in a plane crash. The grief-stricken Chief is unable to help Zack and Ivy solve a series of clues that Carmen left behind to a final caper. The henchman who solves the most of them will be the new leader of V.I.L.E. Zack and Ivy manage to stop all of the thefts. They then travel to the site of Carmen's reported death to pay their last respects. Suddenly, a little bird delivers a message to "look up". When they do, they see Carmen was alive all that time. She had planned to fake her death to see who was worthy enough to take her place - and it turns out Zack and Ivy are the only ones who can!

Zack and Ivy discover Carmen's underground training facility and go undercover as henchmen in training to try and nab Carmen. However, Carmen discovers them and leads them to a chamber that seems to have no way out. There is one way - an escape into time. Carmen created another time machine and uses it to escape. The detectives use a new Chronoskimmer that the Chief gives them and they trace where Carmen is heading - the future.

Carmen arrives in the year 2101 where she stops a heist of a powerful electro-magnet. Meanwhile, Zack and Ivy arrive at the future Acme Detective Agency where the wacky Future Chief doesn't recognize them. They try to prove who they are but run into a few scrapes with the law. Eventually, they meet up with Carmen in Africa. Although the detectives expose that she is a criminal, she escapes with the magnet and Zack and Ivy end up captured instead.

Zack and Ivy escape from the future and follow Carmen to Rome. There, the detectives are captured and are sentenced to fight each other in the Colosseum games. Luckily, they are spared from having to fight each other to the death. They escape, and discover Carmen's plan - she's going to steal the Colosseum! The detectives realize this is part of her plan to become 'the greatest thief of all time' by stealing objects from the past, present, and future.

Carmen gives herself a Christmas present by downloading The Chief. Only he's got a virus and is losing his memory. He thinks that Carmen is still good and that Zack and Ivy are thieves.
Maelstrom, a thief who was caught by Carmen during her time as an ACME detective, escapes from prison, swearing revenge on her. At first, it is reported to the detectives that he died during his escape. Zack and Ivy find out that Maelstrom is alive and see the opportunity to catch both Carmen and Maelstrom. However, when the detectives sneak aboard Maelstrom's ship, he captures them.

Zack and Ivy escape Maelstrom's ship and find out that Carmen still believes that Maelstrom died in his try to escape from the prison. Carmen wants to give him a worthy Viking-like funeral in Norway. Zack and Ivy find her beginning to give him such a funeral and are about to tell her that Maelstrom is alive when Maelstrom appears in a ship beside Carmen. He challenges her to come after him or die and then speeds off. Carmen manages to get Zack and Ivy aboard her ship and they make an agreement to join forces to capture Maelstrom.

The Chief manages to convince the local sheriff to free Zack and Ivy. They meet up with Carmen again and pursue Maelstrom. Maelstrom begins to steal items and frames Carmen for their thefts! He wants to ruin her reputation as a thief with a conscience.

Carmen's henchman Mason Dixon steals her time machine. Suddenly, he is the leader of V.I.L.E. and Carmen is only his henchwoman. Zack and Ivy have to restore the damage Mason has done and also stop him from trying to change the outcome of the Civil War.

All ACME detectives are having holidays on Seychelles. Joshua, the resident genius of the detectives, is in love with Ivy but she doesn't notice. When Carmen tries to steal Joshua's latest invention, she tries to distract the detectives by stealing supposed romantic items.

When Carmen tries to steal some treasures from industrialist Malcolm Avalon she discovers a painting representing her mother. At the same time, Lee Jordan takes the decision to become the new leader of V.I.L.E. Avalon tells Carmen, that the medallion she has with her, representing the same woman as on the painting, was a gift for his daughter, but he says, that Carmen can't be his daughter because she died in a fire and she would never have become a thief. To convince him she turns herself into the police but when Lee abducts Avalon, she breaks out again.

Has Carmen really found her father and will she stop her life of crime once and for all?