
For more than a decade, it looked as if this would be the final weekly Scooby Doo series. Following the unsuccessful run of The 13 Ghosts of Scooby-Doo, the creators went back to the drawing board and turned the original "Mystery Inc." characters into small children, who now worked under the title of "The Scooby Doo Detective Agency." Gone were the days of a pup named Scrappy-Doo, this series ushered in the age of a pup named Scooby-Doo! Although they would have been this age in the '50s or '60s, the kids were far more like kids of the '80s, with computers, skateboards, and gadgets that were popularized far later. As in the original series, the villains of this series were always bad guys in rubber masks, a concept that they had gotten away from when Scrappy entered the show and the ghosts became real. More cartoonish than the rest of the shows, the characters seemed to nod back to...

While putting up Shaggy's papers for his morning route, Scooby runs into a green monster that steals Shaggy's bike. The gang traces it to a haunted house where they find a room full of counterfeit money.

The Coolsville bank is robbed. The janitor says that he saw a monster in the vault but nobody believes him and he is accused of the robbery. He's proven right when Scooby finds the monster inside his doghouse.

At the Scooby Snack factory, where Scooby's food is being made a strange accident occurs at the cheese lab. The workers are all chased away by a strange cheese creature demanding that Scooby Snacks stop being made.

Scooby and Shaggy are at the Coolsville comic book convention where they learn their old friend has been saving the #1 comic book of Commander Cool for them. They find themselves in trouble when one Commander Cool's enemies comes to steal the comic book.

The gang go to the TV studio to appear on their favorite game show, but everything changes when the ghost of a long dead gangster appears.

Scooby and Shaggy go to see a scary film while dropping off Shaggy's baby sister at the sitters, but they are horrified when they find the sitter is hideous. What's worse is that the monster movie character has come to life and an escaped convict is on the loose.

The gang heads down to a snowy mountain for the weekend. Their fun is turned into a disaster when a monstrous creature shows up to turn them into ice.

Fred, Daphne, and Velma help Shaggy and Scooby clear their names when they're framed for stealing a bunch of Japanese swords with a curse that attracts a Samurai Warlord Ghost and encounter the ghost at the same time.

The gang heads down to the beach where Velma's aunt works to help solve the mystery of her dolphins' disappearance. They also learn of a mysterious stranger prowling around the beach.

It's Halloween and the gang gets set out for trick or treating. At their friends the Johnsons' house, they learn that there is a real ghost living there. The ghost is a sweet one or so they think. The ghost of a long dead pirate comes demanding the Johnsons move away. The real ghost asks the gang to help save his house.

The gang is camping out in the woods where they learn about the totem monster. Things take a serious turn when the legend comes to life and the totem monster wants them off his land.

The gang goes to spend a wonderful weekend at Daphne's house. They befriend her security guard who's helping Daphne try to find the thief that's in her house. Shaggy and Scooby soon discover that the thief is a dead chef that was fired years ago.

Freddy is doing a new film edition to the Stinkweed series. He runs into the actor who plays Stinkweed who claims that he's being framed for some strange incidents.

The gang goes along with Scooby to his parents' house. Scooby's parents give him their heirloom, a special collar. Everything seems okay until the ghost of a long dead dogcatcher who was arrested when he tried to steal that collar off of a young Scooby comes to continue what he started years ago.

The doctor tells everybody to just play along with Shaggy's amnesia. So now Shaggy thinks he's Commander Cool. When he finally gets his memory back he doesn't remember what just happened.


Fed up with Freddy always blaming Red Herring for each mystery, the gang orders him to try to survive with out blaming Red Herring for each crime.

One of Velma's experiments is picked to be launched into space, but an astronaut ghost terrorizing the place thinks otherwise.

After Daphne's dad puts her in charge of his new arcade, the Scooby-Doo Detective Agency gets hired for a new case when a giant hairy monster called Bigwig tries to put the arcade out of business.

The curse of the Were-Doo (Scooby family faints) threatens Scooby's family home.

A dog-catcher named Buster McMuttMawler tries many attempts to capture Scooby-Doo.

Shaggy and Scooby-Doo are haunted by The Ghost of Mrs. Shusham, the librarian who wants an extremely overdue library book back.
Complete episode guide for A Pup Named Scooby-Doo with detailed information about every season and episode including air dates, summaries, ratings, and streaming availability in United States.
This episode guide is organized by seasons, making it easy to track your viewing progress or find specific episodes. Use the episode information to plan your binge-watching sessions or catch up on missed episodes.
Daphne is excited about going to hear her favorite rock singer Buddy. That is until the ghost of a long dead rock singer comes and kidnaps Buddy.

Freddy and the gang are visiting the company that prints a magazine that Freddy enjoys reading. Suddenly it takes a serious turn when one of the magazines so called fictional characters comes to life.

Scooby and Shaggy get into a fight and give each other the silent treatment. Things take a serious turn when a burger-like creature comes to haunt them.

Velma wins first prize at her elementary school science fair with a computerized robot that Velma has programmed to do exactly what it's told. When mysterious locker robberies occur, Velma is the prime suspect. Things get even worse when her robot goes on a deadly rampage.

The gang accidentally gives Scooby the cold shoulder. Feeling they no longer need him, Scooby runs away. Realizing how cruel they were, the gang goes on a city-wide search for Scooby.

The Gang goes to the Coolsville amusement park. Shaggy and Scooby are excited because they will be the first ones to ride Monster Mountain - a giant roller coaster - for earning the most raffle tickets. Will they survive the emergence of a terrifying ghost clown?

The gang is at the local arena, looking to watch their favorite wrestlers of the CWF – the Coolsville Wrestling Federation – which has been recently purchased by the local toy manufacturing company. When some of the wrestlers of the CWF have started to be targeted in a series of mysterious accidents, the Scooby-Doo Detective Agency takes on the case to find out who's behind the hijinks.

Commander Cool and Metal Mutt try to stop an evil caterer from taking over the world through his outrageous dishes.

When the famed ghost-busting group "Critter Getters" breaks up, the Scooby-Doo Detective Agency gets hired to find a way to get them back together so they can find out who's hiding in the costume of the "Moving Mollusk" that's terrorizing New York.