
Look and Read is a BBC television programme for primary schools, aimed at improving children's literacy skills. The programme presents fictional stories in a serial format, the first of which was broadcast in 1967 and the most recent in 2004, making it the longest running nationally broadcast programme for schools in the UK. The series remains popular among school children, and has also gained a cult following among those who have grown up with it.
Jenny and Tim's model plane starts to behave strangely.
Jenny and Tim's search for their model plane leads them to an Indian scientist's house.
Ram and Mr Turner show the children their impressive computer, and Ram promises to fix their model plane.
Ram's brother Ravi plots to steal Ram's firing programme, and sends his henchman Number Two to do the job.
Unaware that Ram has been kidnapped, Jenny and Tim come to collect their plane.
Mr Turner and the children find the half-finished message that Ram left on the computer screen.
Ravi reveals his plan to flood the Fens.
Ram sends a message to the children using the model plane's remote control unit.
Tim creates a diversion to distract Ravi's henchman.
Jenny has a novel idea that may prevent Ravi from carrying out his plan.
Billy finds a newspaper with words cut out of it, and realises it has been used to write an anonymous message.
Ann goes to talk to the archaeologists to try and find out why the dig at Battle was abandoned.
Ann decides to bring the newspaper messages to the police, but Carter manages to sabotage her car and steal the messages.
Clive arrives at the cottage to find Miss Wood terrified, having read the latest threatening message. Meanwhile, Billy pursues Carter at the beach.
Carter makes off with Miss Wood's bags at the train station. Meanwhile, Ann gets a useful history lesson at the museum.
Clive and Carter break open Miss Wood's bags, but fail to find the artefact. Meanwhile, Billy makes a discovery on Carter's boat.
Ann recognises Carter as the man who stole the newspaper messages, but Jack Dunbar is unimpressed with her story because it lacks hard facts.
Billy follows Miss Wood towards the caves, but on his way he runs into Clive.
Billy follows Miss Wood around the caves and watches her dig the artefact up, but Clive is in hot pursuit.
Clive and Carter lock Billy into the cabin of the boat, but he finds a flare which he uses to draw attention to himself. In a rage, Carter pushes him into the sea.
Jackie, Butch and Trevor spot a strange, beautiful bird flying over the canal, and two bad-tempered strangers seem to be very interested in it.
The children look at a chest of drawers in a junk shop which is more interesting than it first appears.
Mr Trim wants to know more about the strange bird.
The children watch as Mr Trim knocks on the crooks' door. Is he in danger?
The children try to figure out why Mr Trim is so friendly with the crooks, and what is so special about a telegram in Welsh.
The children decode the telegram and discover there is a threat of danger.
The crooks give chase to the children.
Can the children save Jackie from the clutches of the bird thieves?
The children try to persuade Mr Trim to tell them where the crooks plan to steal the falcon from.
The children are trapped in the zoo.
Ozzie Watson is thrilled when the Easter Fair comes to his town, but some people don't share his enthusiasm.
Ozzie becomes suspicious that someone may be trying to give the fair a bad name.
Bert is forced to take on two new men in a hurry. They seem to be good workers, but Rachel is uneasy.
The fair opens as usual, but Mr Turnbull is still determined to buy the field. Then disaster strikes...
Bert is determined to stay in business, but Steve and Sidney have other plans.
Ozzie and his mum are enjoying the fair, until they realise that Rachel has disappeared. And another nasty surprise awaits them at home.
Ozzie is convinced that Mr Turnbull is behind all the trouble, but Bert does not believe him.
Captain Cutlass gives Ozzie an important clue.
Mr Turnbull's full intentions are revealed. Ozzie rescues Rachel and Captain Cutlass takes a hands.
The petition is torn up, and the fair's future looks bright.
An unexpected visitor changes Debbie's low opinion of her farm holiday.
Debbie has befriended Stripey the badger - but should she keep it as a pet?
Debbie and Kiran run away with Stripey when Mike threatens to shoot him. The badger then leads them to a mysterious hut.
Norman gets lost on the moor and meets two men looking for pony rustlers.
Who is responsible for the theft of more ponies?
Mick leaves a trap for the pony rustlers.
From Mick's map, the children know where the crooks are keeping the ponies, but maybe they've made a mistake and sent the police to the wrong place.
The children try to set the ponies free, but Barker and Deal turn up too soon.
Mick and the Badgerman rush to save the ponies, and face real danger on the lake.
Mick and the children have a go at saving the ponies, but they're no match for Barker and Deal. Who else can save them now?
The Hilton family are in training for the Great North Run - except for Spuggy who's more interested in making a champion of Blue Flash, his racing pigeon.
Spuggy surprises his folks with his sponsorship idea, while a surprise of a different kind awaits the children in the gloomy cellars of Seaton Delaval Hall.
Spuggy has managed to surprise his family with his sponsorship ideas. Meanwhile, a different surprise awaits the children in Seaton Delaval Hall.
Spuggy's radio interview with Mickey Stone goes well, and Blue Flash is well sponsored by the time he leaves for the big race.
While waiting for Blue Flash to return from the big race, Spuggy puzzles over the message brought by Baz's pigeon.
Spuggy and Janie link the pigeon messages with the recent spate of burglaries.
Spuggy is worrying about his Dad.
Spuggy and Janie gain photographic evidence of Baz's criminal activities, but Dad discovers that he's not an easy man to outwit.
The police need more information before they can arrest Baz and Victor.
The crowds cheer as the Great Northern Run gets under way, but Janie is still trapped on the ship.
Jenny, Scott and Amanda mysteriously pass through a mural they've painted and find themselves in the magical land of Pelamar. There, Gorwen the dragon has a momentous task for them.
Gorwen the dragon believes that the missing Veetons must have fallen beyond the mountains in the strange land of Widge.
The problem with Widge is its inhabitants - the Widgets. These are mischievous little creatures who go out of their way to make life as difficult as possible for the search party as they begin their quest.
The widgets have hidden the first Veeton inside a huge book tree. While Boris and Amanda go in search of the Veeton, Scott and the dragon Gorwen search for their missing friend Rodey.
Doris is frightened, and too scared even to speak to Boris on the videophone.
Amanda has rescued Boris's magic rucksack from the Widgets, but she finds herself lost in the snow.
As Gorwen prepares for his challenge against Charn, he relies on some word-based magic to help him.
The dragon Gorwen has returned to Pelamar to do battle with the evil Charn.
The veetarod has fallen down a deep chasm in the tunnel. Rodey bravely volunteers to rescue it - it's their only hope.
The search party are in a race against time to rescue the last Veeton and return it to save Pelamar and Gorwen.
Three young children spot a strange, beautiful bird flying over the canal. Two bad-tempered strangers seem very interested.
The children visit a junk shop and look at a chest of drawers. But there's more to the furniture than meets the eye.
The children discover that there's a thief at work.
The children are hot on the trail of a stranger who wants to steal the peregrine falcon.
Someone is after the peregrine falcon, but who is it? Perhaps the telegram has the answer, but first the secret code must be cracked.
The children decode the telegram, and discover that Mr Trim is in cahoots with the bird thieves.
The children escape from the clutches of Mr Trim and make a disturbing discovery.
The peregrine falcon is in danger and so is Jackie. Can the children save them both?
Mr Trim spills the beans and the children have a midnight rendezvous in the zoo. Can Mrs Trim be trusted?
Will the children outwit the crooks? Will the peregrine falcon survive, and will it be returned to freedom?
Nobody believes David when he claims to have seen a spaceship land in the sea at Southbeach, especially his friends Amina or Jenny. But at the dead of night a small creature creeps onto the shore of the little seaside town.
David, Amina and Jenny explore the beach and discover Ollie the Alien, who has come from the planet Gia to rescue Southbeach from a terrible fate.
David, Amina and Jenny must help Ollie the Alien to find a malfunctioning space probe, or Southbeach could blow up.
The search for Ollie the Alien's malfunctioning space probe 'Charley' continues. Is Mr Belcher's chemical factory causing pollution?
The children have to cover up for Ollie the Alien, who causes problems with his special powers.
Mr Belcher's factory continues to pollute the water at Southbeach, and his daughter is taken ill. Is it because of the pollution?
Amina and Mr Belcher's daughter are in hospital with a mystery illness. Ollie the Alien can cure them.
A newspaper discovers Ollie the Alien and scents a scoop. Amina and Jenny blame Martin.
Ollie disappears to escape the press, but his search for the missing space probe makes him weaker and weaker. Meanwhile, time is running out for Southbeach.
Ollie recovers just in time to defuse the probe and save Southbeach.
Starkey goes to Westbourne Library and Museum to do some research for a book he is writing about his experiences during World War Two. He soon meets Miss Lee, who is temporarily in charge, and discovers some interesting things on the computer.
The evacuees are finding it hard to settle down, and Mary has to earn her keep by working as a maid. In the present day, Starkey explains rationing to Miss Lee and discusses why children were evacuated from the towns.
Polly thinks Grainger wants to drive them off the farm, but Norman reckons he's a spy.
An Italian POW arrives to help on the farm, and Starkey looks back at some wartime posters.
Polly and Dennis meet Mary at Westbourne Hall. They encounter Vivienne Belling, who resembles the spy on the poster.
Belling claims she is a government photographer but the children are convinced she is a spy. Meanwhile, Mary overhears a suspicious conversation between Miss Millington and Grainger. And Dennis and Polly find themselves in trouble as they spot a German plane - on fire and heading straight for them!
Norman sees Grainger giving Belling a package. Mary searches Westbourne Hall for evidence that Grainger is a spy. Norman gets a nice surprise for his birthday.
The children are responsible for the capture of the German pilot. Mary is determined to find out what Grainger is up to, and follows him on one of his nighttime excursions.
The children discover a tunnel leading from an abandoned quarry to Westbourne Hall. Grainger catches the boys, but they are rescued by Luigi. The children's confidence in their GI friend is misplaced.
The children go to the quarry at night and discover Grainger's secret.
Fearless comic book hero Captain Crimson is stranded in hyperspace facing a fate worse than death when Jeff, his writer and creator, gets writer's block. Jeff's ten-year-old son Thomas steps in and writes the Captain's escape through a black hole - only to find that the Captain has escaped to, and is stranded in, the real world.
Comic book hero Captain Crimson, at large in the real world, creates havoc and is nearly arrested in a local cafe when he discovers real food for the first time.
Fearless Captain Crimson is stranded in hyperspace, facing a fate worse than death, when his creator, Jeff, gets writer's block. Although Jeff's young son comes to the rescue and writes the captain's escape through a black hole, Crimson is now trapped in the real world, where he and his friends are inadvertently caught up in a bank raid and the Captain is taken hostage.
When Gary the Gladiator knocks himself out at Amy's gladiator challenge birthday party, things look doomed to failure - until Captain Crimson comes to the rescue.
Thomas and Amy are doing the cafe's weekly wash at the local launderette. But with Captain Crimson determined to help, there are disastrous consequences.
Whizz takes Captain Crimson and the children for a quiet picnic in the countryside, but forgets to warn the Captain not to wear his crimson cape near a bull.
Captain Crimson falls ill and is whisked into hospital for various operations.
Gina has a plan to get Captain Crimson back to his ship but the Captain has disappeared. Can they find him in time?
Mark and Lisa must help their Uncle George prevent an ancient and mysterious box - the doorway into a dark and menacing world - from ever being opened.
George and the twins begin the search for the keys to the Box of Destiny.
When Lisa and Mark go in search of the second key, they are followed by the Watchers, who have been ordered to kidnap them.
Deep underground lies a mysterious box, left on earth by the rulers of Heritron, who plan to use it to enslave the human race. Mark and Lisa find the second key. The Watchers try to kidnap the children, but they are saved by George, and their own quick wits. They locate the third key at the Roman baths.
George and the children persuade Professor Waters to take them to the Box.
George breaks into the Janus Foundation to get to the Box. But all the children are captured when they attempt to rescue him from a trap.
The doorway to Heritron is opened, though when George and the children escape from the Janus foundation they are betrayed by Erica, who is revealed as a watcher.
Professor Waters gets the Box back from the Watchers. George goes through to lock the doorway into Heritron, but the Catchers are waiting for him.
George is held captive, and Anna tells the children they must rescue him.
Lisa and Mark find George trapped in a crystal cell. They manage to set him free, but can they escape from Heritron?
Zzaap recovers - but now he is green instead of blue. Hamish struggles with adverbs. Victor Virus appears in disguise.
The Snow Queen provides a way through. Zzaap and Victor Virus face up to each other in a shoot-out.
Josie and Peter meet the Scarecrow.
A revision programme looking back over adverbs, adjectives, rhymes, spelling, punctuation, plot and suspense.
When Ben and his family take refuge in an old mansion, he discovers that he can see into the Victorian world through his camcorder.
Hester finds a new friend, who helps her to find out more about the mysterious happenings at the mansion.
Ben follows Hester and Katie to a local fair, and tries to talk to Hester about the girl in blue.
Ben helps Hester escape from the Wherry after she discovers that the Trimbys stole her aunt and uncle's gold. He finds out more about the girl in blue.
Nathan is in the clutches of the evil Bob Trimby. Uncle Augustus comes to the rescue, and after hearing what happened, sends Trimby off alone. Uncle Augustus explains what he's invented, and the mystery of the girl in blue is revealed.
Eyes, Ears, and Brain deal with suffixes, prefixes and plural words.
This programme focuses on comparatives, superlatives, suffixes and apostrophes.
This programme focuses on long and short vowels, past tense endings and suffixes.
The characters Eyes, Ears and Brain focus on prefixes, suffixes and possessive apostrophes.
This programme focuses on plural words with different endings, and hard and soft 'c'.
Eyes, Ears and Brain deal with homophones, silent 'e' endings, and the 'i before e' rule.
Characters Eyes, Ears and Brain are revising the spelling rules, which include doubling consonants, changing y to i and plural nouns.
Eyes, Ears and Brain review prefixes and suffixes, words with a final silent e and the use of apostrophes.
Complete episode guide for Look and Read with detailed information about every season and episode including air dates, summaries, ratings, and streaming availability in United States.
This episode guide is organized by seasons, making it easy to track your viewing progress or find specific episodes. Use the episode information to plan your binge-watching sessions or catch up on missed episodes.