
The Scooby Doo Show premiered on ABC in September 1976 as part of The Scooby-Doo-Dynomutt Hour, in which new episodes of Scooby Doo shared an hour with a superhero dog named Dynomutt. It was a revamped version of Scooby Doo, Where Are You? which started on CBS in 1969.

Scooby and his friends hunt a gang of safecrackers using a haunted construction site as a vantage point.

The gang searches for a missing treasure while on their Mexican vacation.

The gang visits Ma and Pa Skillet on a down-south showboat restaurant and run into the Gator Ghoul, an alligator-headed monster.

Scooby and the gang investigate when an electric ghost sabotages the local power plant at a ski resort.

In Sleepy Hollow, the gang investigates the legendary Headless Horseman when he shows up at a Halloween costume party at Crane Manor.

Jewel thieves hide out at a reconstructed English castle and use the ghosts of Merlin and the Black Knight as a cover.

A trip to Niagara Falls lands the gang in the middle of an adventure involving a mysterious sanitarium and the ghost of a mad doctor.

Scooby sees a faceless zombie steal the "Golden Galleon" from a coin shop, leading the gang to the Dilly Dally Dolly Company.

At a plantation, the gang investigates the curse that seems to linger over a rock group.

The gang goes to Seattle to investigate demons in an underground city and embarks on a wild ride on underground streetcars.

The gang encounters a flying bull and a gang of cattle rustlers while visiting Daphne's uncle at a ranch.

The gang goes on a water-skiing outing to the Aqua Land marine park and becomes involved in the mystery of the Shark Demon, a shark/human monster.

While on a cruise on Professor Poisson's boat, the "Sea Prowler," the gang encounters a nautical ghost and an undersea treasure-trove.

A star athlete vanishes off the field during a game, leading the gang on a journey into underground tunnels and trapdoors.

The Mystery Machine skids and runs into the Happy Humor Ice Cream factory, leading the gang into a mystery involving chocolate, vanilla and strawberry-flavored gorillas and some missing armored trucks.

On a trip to Washington D.C., the gang is accidentally locked into the Splitsonian Institute, where they track a set of mysterious footprints.

The gang go for some fishing, with Velma's Uncle John, only to find him missing -- and long dead Vikings and their ship haunting the area!

The gang visits a friend on a forbidding island reputed to be the home of vampires.

During a hang-gliding competition, the gang investigates ghostly dinosaurs and cave-men in a Western canyon.

When Velma's uncle fails to show up for a meeting, the gang heads to his cabin where they learn about the willawaw, an owl-like monster that according to legend will carry its victim off when an owl calls the person's name.

While vacationing on a sailboat, the kids aid Naval Intelligence to halt the mysterious disappearances of airplanes.

Professor Krueger summons the kids to the North Pole, where they confront a giant Snow Beast.
Complete episode guide for The Scooby-Doo Show with detailed information about every season and episode including air dates, summaries, ratings, and streaming availability in United States.
This episode guide is organized by seasons, making it easy to track your viewing progress or find specific episodes. Use the episode information to plan your binge-watching sessions or catch up on missed episodes.

The filming of Scooby-Dee's new film is disrupted when a phantom appears on the set.

Shag and Scooby play decoy to uncover the truth behind a phantom racer and some disappearing racecars.

The gang spends a stormy night at Hatfield's cabin, only to see a witch transform their host into a frog. Searching for a solution, they encounter a zombie and a witch's cave.

The gang wins a South Seas cruise and stumbles upon a mystery involving a time machine and a futuristic monster.

A huge sea monster disrupts the kids' beach party, but when they take refuge in an old house they run into a ghostly sea captain whose spirit has been stolen by the monster.

A witch burned at the stake in 1779 suddenly appears in Salem, Massachusetts.

After an archaeologist discovers an ancient Turkish city, his workers are terrified by the "Tar Monster," a legendary creature that protects the city.

Velma's friend Aggie summons the gang to Scotland to solve the case of the Loch Ness Monster, which is terrorizing guests at her hotel.

Old Iron Face, a legendary character who haunts the area around an island prison, terrorizes the gang.

When their plane crashes en route to Rio, the kids confront the legendary Jaguaro--a creature half sabre-tooth tiger, half ape.

After Daphne's Aunt Olivia receives a medallion of the Cat Creature, she has strange dreams about becoming the thieving feline.

While visiting a botanical garden, the kids confront a seven-foot-tall preying mantis.

The ghostly Disc Demon attempts to steal the last tune written by a missing songwriter.

The kids travel to China to visit a friend plagued by an ancient legend.

In Italy, the kids investigate the case of the Ghostly Gondolier.

In Puerto Rico, the gang witnesses a robbery at a local museum and confronts a legendary ghost.

An ancient druid plagues a famous teenage tennis player.

During a vacation to a Canadian fishing village, the kids encounter a terrifying lake monster.